Promo banner for the gamescom dev leadership summit powered by Xsolla, February 24-26, 2026 in Lisbon, Portugal

Program & speakers

The gamescom dev leadership summit powered by Xsolla offers an exclusive platform for industry leaders to exchange insights, discuss emerging trends, and explore strategies for driving innovation in the gaming and tech sectors.

The summit program includes keynotes and sessions, roundtables, fireside chats, and networking opportunities designed to foster collaboration and leadership development.

Participants of a roundtable at the leadership summit

Quick links for this page:

Please visit our main event page for more infos on the summit, the venue, partnering options, and more.

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Agenda

Tuesday

February 24, 2026

Morning

  • Arrival in Lisbon

Afternoon

Evening

Wednesday

February 25, 2026

Morning

  • Networking Breakfast
  • Sessions
  • Networking Lunch

Afternoon

Evening

Thursday

February 26, 2026

Morning

  • Networking Breakfast
  • Sessions
  • Networking Lunch

Afternoon

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Speakers

The line-up is not yet final more speakers will be announced soon!

Picture of Dimitri Barabe

(he/him)

Production Manager – Studio Operations, Quantic Dream

Picture of Maria Cornelius

(she/her)

Advisor & Investor

Picture of Bogdan Draghici

(other)

Cinematic Creative Director, Massive Entertainment

Picture of Matt Firor

(he/him)

Consultant

Picture of Ricardo Flores

(he/him)

Managing Partner, Codfish Academy

Picture of Christan Fonnesbech

(he/him)

Founder & Head of IP Development, Leverage Partnership

Picture of Stefanía Halldórsdóttir

(she/her)

CEO, Avalanche Studios Group

Picture of Lars Janssen

(he/him)

CEO, DECK 13

Picture of Ulas Karademir

(he/him)

CTO, IO Interactive

Picture of Lisa Kretschmer

(she/her)

Senior Manager for Global Studio Strategy, IO Interactive

Picture of Adam Lason

(he/him)

Co-Founder, PixelAnt Games

Picture of Tsahi Liberman

(he/him)

CEO & Co-Founder, Alloi

Picture of Marie Mejerwall

(she/her)

Consultant & Game Director

Picture of Allen Murray

(he/him)

Head of Studio, ZA/UM

Picture of Inês Ramalho

(she/her)

Developer Relations Specialist, Xsolla

Picture of Blake Rebouche

(he/him)

Lead Game Designer, Guerrilla

Picture of Pawel Rohleder

(he/him)

Co-Founder, PixelAnt Games

Picture of Garry Seto

(he/him)

Co-Founder, Massive Damage Games

Picture of Natasha Skult

(she/her)

CEO & Creative Director, MiTale Ltd.

Picture of Tymon Smektala

(he/him)

Dying Light Franchise Director, Techland

Picture of Per Strömbäck

(he/him)

Managing Director, Dataspelsbranschen

Picture of Tommy Thompson

(he/him)

Director, AI and Games

Picture of Jeferson Valadares

(he/him)

President, APVP (Portugal Assosiation)

Picture of Markus Wilding

(he/him)

Strategic Business Consultant, gamescom dev / Founder, Beyond The Wall Consulting

Picture of Garrett Young

(he/him)

COO / General Manager, emptyvessel

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Opening Keynote: “Dream. Fall. Rise again: We bought the studio back!”

Picture of Adam Lason

(he/him)

Co-Founder, PixelAnt Games

Picture of Pawel Rohleder

(he/him)

Co-Founder, PixelAnt Games

Adam and Pawel are AAA veterans who left big studios to make their dream game – faster dev cycles, rational design, real playtesting, respect in the team. But ambition turned into chaos: they grew too fast, got twisted in corporate structures, and lost control of their project when investors pulled the plug. Being “ex-AAA” wasn’t enough. So they bought the studio back.

This is their story of growth, failure, recovery, and rebuilding – how dream, determination, and strategic thinking helped them take back creative freedom and start over on their own terms.

Tue, February 24 5:10 pm – 6 pm

Constellation Walk: Where do you stand?

Picture of Lars Janssen

(he/him)

CEO, DECK 13

This session gets you out of your chair and into the conversation. You’ll be invited to physically take a stand on bold statements that touch the real tensions shaping our industry today.

By moving, observing where others land, and hearing contrasting perspectives, we’ll make differences in thinking visible – and worth talking about.

Tue, February 24 6 pm – 7 pm

Session: “A Resilient Game Studio: Balancing Growth, Innovation, and Risk”

Picture of Stefanía Halldórsdóttir

(she/her)

CEO, Avalanche Studios Group

Join us for an insightful session with Stefanía Halldórsdóttir, CEO of Avalanche Game Studios, as she draws upon her extensive experience in the gaming industry, VC firms, and various leadership roles.

In her presentation, Stefanía will reveal her essential strategies for cultivating a stable and thriving studio amidst the gaming industry’s inherent volatility. Discover critical insights into effective portfolio management, robust risk mitigation, and fostering rapid innovation — all while keeping players firmly at the heart of your studio’s success.

Wed, February 25 10:30 am – 11:30 am

Session: “Nothing to Fear But Fear Itself – Current Threats to the Business of Games”

Picture of Per Strömbäck

(he/him)

Managing Director, Dataspelsbranschen

Games have enjoyed a largely unified international market, making it possible to reach billions of players with the same game, at least in theory.

However, clouds of national regulation are in the sky and the coming storm may break up the market into fragments. What does bad weather look like and how can games business leaders prepare?

Wed, February 25 11:30 am – 12:30 pm

Keynote: “Biting the Silver Bullet: AI in the Games Industry in 2026 and Beyond”

Picture of Tommy Thompson

(he/him)

Director, AI and Games

The games industry has embraced artificial intelligence (AI) as means to craft gameplay and support production for decades, and it’s no surprise that the recent surge in generative models has been proposed as the silver bullet for all of our industry’s woes, be it audience retention, faster content production, cheaper development, and overall stronger pathways to success.

But the truth is far more nuanced, and in 2026 for every legitimate adoption we find, there are myriad issues to be addressed about how we embrace it and why – at a time when players at large reject it on principle. It’s time we start really coming to terms with the practicalities of AI adoption, and what it means for games as an industry going forward.

Wed, February 25 7 pm – 8 pm

Session: “Your Roadmap is Lying: Beyond the Planning Fallacy”

Picture of Dimitri Barabe

(he/him)

Production Manager – Studio Operations, Quantic Dream

Why do even the most meticulous roadmaps often fail to meet reality? The answer lies in cognitive bias. We’ll dive into the actual reasons behind scope underestimation and share proven techniques to counter the Planning Fallacy.

Walk away with actionable tips to sharpen your decision-making and bring much-needed predictability to your production cycle.

Thu, February 26 10:30 am – 11:30 am

Session + Fireside Chat: “Building A Franchise Vision Early”

Picture of Christan Fonnesbech

(he/him)

Founder & Head of IP Development, Leverage Partnership

Picture of Garrett Young

(he/him)

COO / General Manager, emptyvessel

Creating ownable IPs is a key priority. But how do you ensure that your game has what it takes to become a lasting franchise that stands out in the market? Christian Fonnesbech will share the most common mistakes found from working with many developers and publishers across the world.

In the second part of this session, Garrett Young will talk to Chris about their brandnew AAA IP “Defect”.

Thu, February 26 11:30 am – 12:30 pm

Fireside Chat: “AAA, Indie, Founder, Exec: What Changes… and What Never Does

Picture of Allen Murray

(he/him)

Head of Studio, ZA/UM

Picture of Markus Wilding

(he/him)

Strategic Business Consultant, gamescom dev / Founder, Beyond The Wall Consulting

The games industry rarely rewards a straight-line career, and Allen Murray’s journey proves why that can be a strength, not a weakness.

In this candid fireside chat, Allen reflects on what actually changes when you move between the worlds of AAA and indie, between being a creator and an executive, a builder and caretaker, and what lessons hold true no matter the role or company size. We’ll dig into leadership under pressure, navigating failure and cancellation, building teams that last, and making career decisions when the right answer isn’t obvious.

Designed for senior leaders and decision-makers, this conversation goes beyond war stories to focus on judgment, resilience, and the long-term thinking required to survive and lead in an industry defined by constant reinvention. Expect honest insights, hard truths, and practical takeaways you won’t hear on a public stage.

Thu, February 26 1:45 pm – 2:30 pm

Panel: “Live Service – Where do we go from here?”

Thu, February 26 2:30 pm – 3:30 pm

Picture of Maria Cornelius

(she/her)

Advisor & Investor

Picture of Matt Firor

(he/him)

Consultant

Picture of Marie Mejerwall

(she/her)

Consultant & Game Director

Picture of Ricardo Flores

(he/him)

Managing Partner, Codfish Academy

Picture of Lars Janssen

(he/him)

CEO, DECK 13

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Roundtables

In collaboration with industry leaders, we are developing a three-day program centered on personalized networking, expert insights, and meaningful discussions.

To facilitate these conversations, six expert-led roundtables will be held, each focusing on a key theme and supported by potential subtopics designed to inspire and guide dynamic, meaningful discussions.

Leadership, Talent & Organizational Resilience

Equip yourself to lead through volatility, retain top talent, and reinforce studio stability.

  • Leading through industry volatility: restructures, shutdowns, and uncertainty
  • Executive accountability for team well-being and burnout prevention
  • Leadership succession: Preparing the next generation of studio leaders
  • Talent retention in a post-loyalty job market
  • The future of work contracts: Full-time, freelance, and the new negotiation power

Production Excellence in High-Constraint Environments

Strengthen your production systems to ship quality games despite rising operational pressures.

  • Lean production at scale: doing more without doing too much
  • Co-dev done right: quality, control, and contract guardrails
  • Decision bottlenecks: Who owns what when everyone is a stakeholder?
  • The evolution of the producer role in 2026: Orchestrator, negotiator, firefighter?
  • Process debt is the new tech debt: managing accumulating operational drag

Future-Fit Business Models & Strategic Growth

Shape your studio’s long-term strategy through smarter economics and adaptive funding models.

This roundtable is powered Xsolla.

  • The post-acquisition era: Integration, identity, and independence
  • Portfolio or power IP? Rethinking long-term studio strategy
  • Beyond publishers: New capital sources, risk profiles, and expectations
  • Sustainable studio economics: Killing the “growth at all cost” era
  • The new geography of funding: Incentives, globalization, and local constraints
  • From data-informed to insight-led: Avoiding the analytics trap

Tech Strategy, Engine Leverage & Ecosystem Risks

Make technical decisions that align with your capabilities and reduce dependency risk.

  • Owning vs. renting your tech stack: Strategic dependency decisions
  • Unreal, unity, or in-house: The new cost-benefit reality
  • When middleware becomes mission-critical infrastructure
  • The return of specialized engineering talent as a competitive edge
  • The hardware horizon: Cloud, handhelds, and cross-platform complexity

Creative Risk, Player Experience & Market Relevance

Tune your creative trajectory to stay distinctive, player-focused, and market-relevant.

  • The innovation cliff: Why everyone talks bold but builds safe
  • Designing for longevity vs. virality: Economy of attention trade-offs
  • Reclaiming the creative authority of game design teams
  • Scope vs. soul: When “more game” hurts the experience
  • Remasters, remakes & preservation: IP strategy or short-term revenue play?
  • Trend borrowing vs. trend setting: Strategic differentiation that survives

AI Adoption, Regulation & Strategic Implementation

Gain clarity on AI practices, governance models, and the strategic choices we face today.

  • From experimentation to institutionalization: Using AI across the org
  • Legal, ethical & copyright risk frameworks that studios can operationalize
  • Who owns ai decisions? Governance, accountability, and policy design
  • Creative displacement vs. creative amplification
  • AI-Native production planning: Team structure, cost, and time impact
  • Competitive AI advantage: Proprietary pipelines vs. off-the-shelf tools
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