back to all Speakers Ulas Karademir (he/him) CTO, IO Interactive Ulas Karademir is the Chief Technology Officer at IO Interactive, the acclaimed studio behind the "Hitman" franchise and the upcoming James Bond game "007 First Light". In his role, Ulas oversees IOI's technical operations, the continuous development of "Glacier" — IOI's [...]
Natasha Skult
gamescomdev2026-02-03T10:28:29+01:00back to all Speakers Natasha Skult (she/her) CEO & Creative Director, MiTale Ltd. Natasha Skult is the CEO & Creative Director of MiTale, a game development company from Finland focusing on narrative-driven experiences and gamification. She is an active member of the Finnish and international games industry as a Chair-Emeritus of IGDA [...]
Inês Ramalho
gamescomdev2026-02-03T10:08:41+01:00back to all Speakers Inês Ramalho (she/her) Developer Relations Specialist, Xsolla Inês Ramalho is a Developer Relations Specialist at Xsolla, with 10+ years of experience in digital strategy, global partnerships, and developer engagement across gaming and app ecosystems. She focuses on supporting developers and driving growth across Southern Europe and international [...]
Markus Wilding
gamescomdev2026-02-09T14:49:30+01:00back to all Speakers Markus Wilding (he/him) Strategic Business Consultant, gamescom dev / Founder, Beyond The Wall Consulting Markus has been at the forefront of marketing, communications, and business strategy in the video game industry for 30+ years. From helping to launch iconic AAA franchises like "BioShoc"k, "Borderlands", "Mafia", and "XCOM" as [...]
Tsahi Liberman
gamescomdev2026-02-18T11:59:57+01:00back to all Speakers Dimitri Barabe (he/him) CEO & Co-Founder, Alloi Tsahi Liberman is a veteran of the game industry with over 25 years of experience leading design and technology teams. He is the Co-founder and CEO of Alloi, a new game studio focused on simulation-based titles, particularly in the factory-building subgenre [...]
Dimitri Barabe
gamescomdev2026-01-20T15:06:31+01:00back to all Speakers Dimitri Barabe (he/him) Production Manager - Studio Operations, Quantic Dream As a Production Manager and organizational designer with a track record at Ubisoft, Massive, Sharkmob, and Quantic Dream, Dimitri Barabe focuses on building and scaling the tools for creative but reliable delivery. He helps AAA studios build [...]
Jeferson Valadares
gamescomdev2026-01-20T15:08:14+01:00back to all Speakers Jeferson Valadares (he/him) President, APVP (Portugal Assosiation) Currently starting a new game studio, Jeferson Valadares has more than 25 years of experience in 5 countries (Brazil, Finland, England, USA and Portugal) and has worked at both startups (such as Digital Chocolate and Playfish) and large multinationals [...]
Marie Mejerwall
gamescomdev2026-01-20T15:08:12+01:00back to all Speakers Marie Mejerwall (she/her) Consultant & Game Director Marie Mejerwall is a games veteran, has led teams at more than six game studios and worked on several award-winning franchises, such as "Dead Rising", "Deus Ex", "RollerCoaster Tycoon" and the "Batman Arkham" series. She is a prominent voice in game design. [...]
Blake Rebouche
gamescomdev2026-01-20T15:08:10+01:00back to all Speakers Blake Rebouche (he/him) Lead Game Designer, Guerrilla Blake Rebouche has spent the last ten years in Amsterdam working on the "Horizon" franchise at Guerrilla. Originally from Louisiana, Blake got his start in games working at Junction Point Studios and Bioware in Austin, Tx. He worked for a [...]
Maria Cornelius
gamescomdev2026-01-20T15:08:35+01:00back to all Speakers Maria Cornelius (she/her) Advisor & Investor Maria recently stepped away from her role as Chief Product Officer at Arrowhead Game Studios and now focuses primarily on board work and investments, alongside select strategic advisory engagements.
